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Old Aug 11, 2005, 04:06 PM // 16:06   #41
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Smile Yet another overpowered class!

Okay, since the game came out I've seen community requests to nerf this or that class or skill because its overpowered.

I've seen:
W/Mo's are INVINCIBLE, must be nerfed! (Early on)
Air Elementalists do TOO MUCH DAMAGE, must be nerfed! (Not so long ago)
And now, Monks are INVINCIBLE, must be nerfed!

Just kinda funny, these classes haven't changed.

I'm just waiting for Mesmers are INVINCIBLE or Necros PWN, must be nerfed!


I think this is what the developers intended, let people figure out new and creative ways to play.
Let's just see what class is INVINCIBLE next month!

Dwig
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Old Aug 11, 2005, 04:07 PM // 16:07   #42
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Quote:
Originally Posted by Xonic
Everyone needs to be nerfed to zero skills and given a broken flute as weapon! Only then, we'll seattle the "xxx profession is over powered" complains.
Owned.
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Old Aug 11, 2005, 04:27 PM // 16:27   #43
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Quote:
Originally Posted by Dwiggit
I'm just waiting for Mesmers are INVINCIBLE or Necros PWN, must be nerfed!
Here you go:




Nerf them too....
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Old Aug 11, 2005, 04:31 PM // 16:31   #44
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Talking Overpowered Mesmers

LOL! I knew it was coming!

Dwig
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Old Aug 11, 2005, 04:39 PM // 16:39   #45
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Quote:
Originally Posted by Kaylee Ann
Here you go:

Nerf them too....
what are those 2 small icons next to your start... I mean option button? is this a customed UI?
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Old Aug 11, 2005, 04:43 PM // 16:43   #46
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One is the inventory box, and one is the log out button. I dragged them on to my screen once and was too lazy to delete them at the time so I just threw them in a corner. I have everything hotkeyed so I don't see the need to customize anything except the buff/debuff bar, which I just move into an area that is easier to see then the top left.
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Old Aug 11, 2005, 05:02 PM // 17:02   #47
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This is all very funny.

"Seriously, you guys don't think there's something seriously wrong when three (hell, you could probably have a full team) of W/Mo's are completely unable to kill ONE defensive monk?"

There is no reason that 3 physical damage dealer should be able to kill a protection monk. That's their job, and they only have to protect one person, which means they don't have to spread out the love.

As I told the team of 3 Wa/Mo's and 1 ele pounding on our lvl 8 Monk in the Ascalon arena: "Play smarter". They pounded on her, complained about her "infinate energy" watched her NOT move out of firestorms, called her a cheater, and on and on... she even anouned "I like firestorms".

Thing they didn't get: when they stopped attacking her, she couldn't heal anymore.... She ressed us, we took out one guy, they pounded on the rest of us, she ran out of energy we died. lather, rinse repeat until all of them had used up thier res signets. and we killed them. Were we great? no. Her build meant that she was bassically a tank, and she couldn't deal damage, nor heal all that much (except when she was getting pounded). That's it. The fact that the other team didn't think to try something besides "pound pound pound" is what threw me for a loop.
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Old Aug 11, 2005, 08:38 PM // 20:38   #48
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Quote:
Originally Posted by asdar
That's complete crap. I play a monk and there's no way a monk can hold off 3 warriors forever. Even with the best elite and arcane echo they're no where near invincible.

Any enchantment strip kills them, interupts kills them degens mixed with hexes kills them.

Monks aren't overpowered for PvP, every class combo available has a counter to a monk.

So true. I play a Blessed Signet monk - damn near unkillable until hit with: Nature's Renewal/ Rend/ Lingering/ Inspired Enchant... or just shutdown by a mesmer who know's what's going on, and that Conjure Phantasm isn't an "OMG 1337 H4x0|2!" skill. The 105 monk falls to all the same spells/skills.
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Old Aug 11, 2005, 08:56 PM // 20:56   #49
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Its a real problem with this game. Some aspects of guildwars are easiy to counter and certain remote builds(and these are numerous) are very difficult to defend against. Warriors are so severely gimped in PVP, as every class can access tons of very formidable anti-warrior counters, or just run the hell away.

In order for a warrior to even do any damage he needs to somehow keep his opponent from running, even with hamstring or the like its very difficult to do damage to someone who is 100% trying to avoid it. And a warriors DPS is nothing special unhindered, put into perspective with all the conditions ,stances, and running, a warrior isnt even a serious threat. I think its shameful for no cast dots, and hexes, which cannot fail,miss,be dodged etc...can compete with a warriors DPS unhindered.

Enchantments are not as easy to remove as many people claim. In a 4 v 4 random game its extremely difficult to counter a "certain" build. Natures Renewal is good, but most of the time you are carrying around a useless skill as alot of teams are not that enchantment intensive, or you might have a smiter on your own team that seriously gets screwed when you drop it. Using the single enchantment stippers is an exercise in futility as enchantments can be recast 10 times faster than they are stripped.

In short a build or class is unbalanced, when alone it requires the effort of many individuals working in cohesion to effectvely counter. And althougth the invinci-monks one of the worst, even a normal monk sometimes are way to powerful for what they bring to the team.
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Old Aug 11, 2005, 09:28 PM // 21:28   #50
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Yes...it's so hard to find counters to "invincible" monks.

I mean, if you don't have Bleeding, Conjure Phantasm, Poison, Rend Enchantments, Drain Enchantments, Shatter Enchantment, Lingering Curse, Chilblains, Distracting Blow, Savage Slash, Guilt, Power Leak, Migraine, Inspired Enchantment, Nature's Renewal, Debilitating Shot, Immolate, Incendiary Bonds, Mark of Rodgort, or Mind Burn (to name a few), then you're screwed! I mean, come on, wtf! It's so broken.

It's so stupid, it's like they're advising you to play with a balanced team! Oh God...it's just too hard!
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Old Aug 11, 2005, 09:32 PM // 21:32   #51
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Just because you are losing dosnt mean they need to be nerfed.
Warriors can farm solo.
What if a ranger complains that your armor is to high cause they cant tank you.

This game is about strategy, USE IT
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Old Aug 11, 2005, 09:39 PM // 21:39   #52
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Quote:
Originally Posted by Numa Pompilius
Seriously, you guys don't think there's something seriously wrong when three (hell, you could probably have a full team) of W/Mo's are completely unable to kill ONE defensive monk?

Regardless of what skills they bring and how good they are?

Because that doesn't seem right or balanced to me.
can the monk kill the w/mo?
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Old Aug 11, 2005, 09:40 PM // 21:40   #53
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If the w/mo cant heal...
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Old Aug 11, 2005, 09:46 PM // 21:46   #54
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and, if I was given a bunch of keys, and asked to unlock a door, I wouldn't call the FBI to come in to smash the door open if the only key I tried didn't work.
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Old Aug 11, 2005, 09:47 PM // 21:47   #55
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the invi monk is completely wrong named because its NOT!
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Old Aug 11, 2005, 09:48 PM // 21:48   #56
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so, how many w/mo's does it take to kill one invi monk?
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Old Aug 11, 2005, 09:51 PM // 21:51   #57
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The same amount that it takes to screw in a lightbulb.

Or adapt and switch secondary classes.

Whichever is harder for them.
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Old Aug 11, 2005, 09:57 PM // 21:57   #58
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Quote:
Originally Posted by Linkie
This thread is laughable.
Naah, Linkie...It's not really that...


Consider this.

Here is a guy that joins the PvP crowd with what he thinks is a good build and he encounters things that are new and strange to him, and Yes he doesnt't belong to a TEAM BUILD GUILD!

So all he want's is to drop in with his charachter and play some PvP, and yes he is getting owned. Big Time and he should NOT be bashed, because.....

The state of PvP with the Cookie Cutter flavors, the NON interesting and NON challenging maps gives the CASUAL Player absolutely no satisfaction in Pugs. Now, that is a problem.

What problem ?

The casual players transgression from PvE to the utterly unbalanced and non intersting world of cookiecutter, spammers, and exploits of PvP. Arenanets PvP is bad, really bad...It just plainly doesn't cut it.... I will not go on a rant of what needs to be changed etc...


Applaus to thread starter !!

But I will say this to the Thread Starter. Your voice and opinions is as good as anybodies, and your frustrations that might seem simple to us more experienced players are very very valid.


Shame on those that flame you.

The input you have gotten in this thread though is completly worthless. Don't expect much on GWGURU lately. It is sad but true, the environment is going down the drain....Most people answering nowadays on threads are "know it alls" and flamers...telling you how stupid you are...It's sad.

Future and Past of W/Mo.
4 months ago W/Mo owned in the Tombs...too bad you weren't there then. KOR had some nice builds with 4 W/Mo dishing out a whole lotta love!

I think there is a place for a W/Mo in PvP. Just play some more and learn as you go along. If there is another W/Mo on your team , team up with him, do some "bonding", learn from each other. Try cooperate well. Back in February I player a W/Mo and I added a healing skill to my inventory and Watch Yourself. When my buddy W/Mo was in trouble I would give him a little boost just to be friendly or a res (before res signet). Also I used to talk to him and say, "lets get that f**** monk" and that ranger " ****ing pisses me off, lets get him next...

Not the greatest strategy, but hey if you are in a random PUG and it is not a Spammer team or any of the other ones...you might as well have some fun for a few rounds, cause you are gonna loose quick to Gank or Spam or whatever pretty quick.


And for the rest of you, with the valuable input...hmmm(pause) ...have fun!

Ratatass

Last edited by ratatass; Aug 11, 2005 at 10:12 PM // 22:12..
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Old Aug 11, 2005, 10:00 PM // 22:00   #59
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Shayul: Yes, mesmers and rangers can kill protective monks. Noones said anything else.

The point here isn't that protective monks are overpowered in PvP, but that warriors & monks can not counter them at all. Considering how underpowered in general warriors are, they could really need a "remove enchantment" skill.

Respeccing to W/Me or W/R? Yeah, sure. But in random arenas most people use their PvE character, so respeccing is a hassle.

Balanced team? Yeah, that's a good idea. Why don't you explain to me how to make sure the team is balanced in random arenas?

And by all means feel free to try to kill a 105 monk with bleeding, distracting blow, and savage slash. Good luck.
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Old Aug 11, 2005, 10:01 PM // 22:01   #60
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well, I hadn't played Count-Strike:Source for over 4 months until last night. I popped in and played couple hours lastnight, and guess what, I got owned left and right, up and down, front and behind. I was like 3 (kills) / 12 (deaths) in one map.

Or imagine a new player to CS pops in for a quick round or two after he/she beat half life 2 the game, thinking he's pretty solid because he/she beat the original game, right?

and guess what's gonna happen most likely, he/she gets owned left and right, up and down, front and behind.

Is it the game's fault?
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